Lead Programmer (C++/Unreal Engine)

Polska

15000 - 30000 PLN

Poziom
Senior
Umowa
Umowa o pracę
Wielkość firmy
50 - 99
Pozostało
Zakończono
Stack technologiczny
C++:
Mile widziane
Git:
Mile widziane
Jenkins:
Mile widziane
unreal-engine:
Mile widziane
zarządzanie:
Mile widziane
perforce:
Mile widziane
Miasta
Zdalnie, Warszawa
Opis
salary range: 15-30k PLN net/month (or 15k-30k net-net on B2B)
contract: B2B, CoE, Commission Work, Contract of Services (depends on your work permission)
workplace: 100% remote or Warsaw (Poland)
platform: PC
engine: Unreal Engine 4, Unreal Engine 5
genre: AA-AAA; multiplayer, third-person shooter, open world (depends on the project)

In this role, you will be responsible for:
  • leading the team of programmers during the production of AA-AAA titles (TBA),
  • creating a project schedule, roadmaps, technical feature design, plans, milestones, tasks, daily communication with the client and the development team,
  • breaking down the business requirements into the production cycle,
  • implementing features and mechanics from the game design document to scheduled tasks and milestones,
  • working in AGILE methodology on creating and maintaining key game features, delivering milestones, maintaining backlog, tracking sprint progress,
  • troubleshooting issues and solving problems if necessary,
  • proactively seeking gaps and opportunities to improve functionality and technical standards, retrospective meetings, gathering feedback from the client, QA teams, and Product Managers
  • working closely with team members including the client's Project Manager, Product Manager, SW architects, backend developers, and other technology teams in the multi-language/culture environment,
  • reporting the current progress, risks, and resources management.
To be successful in this role, you must have:
  • at least 3 years of experience in a similar position,
  • very good knowledge of Unreal Engine 4 / 5 architecture, including prototyping with in-build and third-party tools, optimization, hardware platform’s specific optimization,
  • JIRA/Confluence administrator/project manager experience (configure workflows, create reports, maintain the backlog and sprint scopes), or similar,
  • solid experience with version control systems (P4V, GIT),
  • previous experience working with different build systems (SWARM, Jenkins, TC, Python scripts),
  • previous experience with multiplayer games and client-server architecture (AWS Cloud, Google Cloud Platform, microservices implementation),
  • strong knowledge of design patterns (visitor, abstract factory, bridge, interpreter, state, etc.), UML schemas, Unreal Engine design blueprint patterns, UE architecture, different shading, and rendering pipelines,
  • fluent in technical English and Polish, written and spoken,
  • Polish residency or Polish work permission (does not apply to B2B contractors).
We offer:
  • salary range: from PLN 15,000 to PLN 30,000 net per month (depending on the experience),
  • cooperation based on a contract of your choice (B2B, CoE, Commission Work, Contract of Services) - depends on your work permit,
  • 20 or 26 paid days off, regardless of the form of cooperation,
  • paid sick leave regardless of the form of cooperation,
  • integrations,
  • 100% remote work,
  • a friendly, non-corporate atmosphere and space for the development of your talents,
  • work with an experienced team from which you can learn, exchange knowledge and experience,
  • flexible working hours,
  • work-life balance,
  • weekly English lessons,
  • private health care (for Polish residents),
  • cofinancing sport package (for Polish residents).
What happens with your application?
  1. We deeply analyze it (1-3 days)
  2. We will have a little chit-chat with you (60 min)
  3. Feedback and final decision (up to 2 weeks, but mostly we are faster than that)
Regardless of the decision, you will always be provided with feedback on every stage of the recruitment process - we won't ghost you.

GDPR

Fuero Games Sp. z o.o., ul. Wita Stwosza 32/7, Warszawa 02-661, has collected and stored your resume and contact details. We process this data for recruitment purposes only. We are storing this data in our Applicant Tracking System, and we will not share it with anyone else. We would like to keep this data until our open role is filled. [We can not estimate the exact time period, but we will consider this period over when a candidate accepts our job offer for the position for which we are considering you.] When that period is over, we will either delete your data or inform you that we will keep it in our database for future roles.

You have the right to delete these data anytime. If you are willing to do so, please contact us at: jobs@fuerogames.com.
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