Moon Active is a Unicorn company valued at over $1B. We produce exciting and engaging entertainment for players across the globe and pride ourselves on developing top quality casual games that invite and allow players to connect with one another.
A Technical Artist, as our company sees it, is a bridge between the Art and Development departments. Technical Artist works with different departments in the company and is in charge of the final look of the game. As a Technical Artist, you’ll be integrating all the graphic assets of the game in Unity
Responsibilities
• Integrate creative assets (art and visual effects) into the game;
• Create precise 2D design and animations in Unity according to existing mock-ups;
• Analyze and optimize the design to satisfy art and performance needs, or keep the balance between beautiful and fast;
• Working as part of an agile cross-functional team that also includes Unity Developers, QA engineers and Backend developers.
Requirements
• A profound understanding of key-frame animation;
• Production experience in Unity;
• Experience with Unity’s Shuriken particle system;
• Understanding of content creation/management pipelines for game production;
• Experience working with both artists and engineers and understanding the gap between both disciplines;
• Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas);
• Ability to analyze tech design performance-wise;
• Ability to analyze and improve workflows to enhance group productivity;
• Good spoken and written English is a MUST;